Tactical Narcotics Division logoTactical Narcotics DivisionTND Console
System LookupRoute PlannerShip FitPlayer LookupCorp LookupLocal CheckAsset AnalysisMarket BrowserPrice CheckSafe to WarpAbout

9 YC127 1 Tactical Narcotics Division capsuleer tools. Not affiliated with CCP Games.

Built with Next.js 16, Tailwind CSS 4, and modern UI components.

Docking clearance // situational awareness

Safe to Warp

A pocket checklist for evaluating whether it's safe to warp or jump: bubbles, bookmarks, local spikes, and camp tells at a glance.

Rapid checklist

Grid-check

D-scan 360° / 14.3 AU for bubbles, probes, sabres.

Overview sanity

Hostiles on grid, drones out, wrecks, MTUs, ESS beacons.

Gate cloak

Hold cloak, pre-align destination, identify safe warp-outs.

Bubbles

Check for drag/stop bubbles and anchored mobile warp disruptors.

Bookmarks

Use perches/tacticals >150km off gates/stations; avoid warping zero.

Pods

Bounce with instas; avoid slow-align pods in bubble zones.

Local spike

Local rising? Expect response fleets and mobile dictors.

Recent kills

zKill: check last hour/24h for camp activity and ship types.

By space type
Watch for smartbombs on pipes; bounce with instas around trade hubs.
Suspect bait on gates and stations; tether games with citadels.
Faction police if criminal; avoid autopilot through war targets.
Movement patterns
Gate-to-gate
  • Use perches and downwind tacticals; never blind-warp a pipe.
  • Align before decloak; overheat prop mod through drag bubbles.
  • If camped, bounce safes repeatedly before re-approaching.
Station undock
  • Use insta-undocks >200km; re-dock if bumped and not aggressed.
  • Beware tether games; suspects can break tether and point quickly.
  • Smartbomb checks on undock vector; bounce if unknowns on grid.
Wormholes
  • Check mass status; rolling fleets may be active.
  • Bounce off-grid safes before polarizing both sides.
  • Expect cloaky sabres and logi off-hole; cloak + slowboat off.